

Other than those 3 games ill pretend this really shit series doesnt exist anymore, its very annoying.įf 13 released over a decade ago so that leaves only dissidia nt and ff 15.

Under the Tools tab just click Launch Converter and point. Don’t forget to convert them before loading them if they weren’t made with GShade You can find the preset converter in the GShade Control Panel. its like pokemon, no fun only frustration.Īll "ff" media including spin offs for most of the last decade are trash except ff 13 and dissidia nt. Place them in gamefolder\gshade-presets\Custom to work with the installer’s converter, or create your own folder (s) in gshade-presets. They just are grabbing money, nothing more. The game looks like a bad mix of Witcher and different things, a real mess. The artwork shown on this article looks like a terrible knock-off of Devil May Cry. This newer Final Fantasy "16" rubbish is made by the same people who run Final Fantasy 14, a MMO.Īnd this games design is janky and all over the place. Unreal Engine 5 looks the best but Luminous always impressed me before and Project Athia looks really rather neat. Hosted plugins exist for eq2 ffxiv rift age of connan aion star wars. For starters, let’s talk about how crafting as a disciple of the hand can make you Gil. At the end, he finally got the game out and promised to do more before Square-Enix decided to pull the plug on more FFXV DLC development.Ĭlick to expand.I was feeling like posting about this.įinal Fantasy 15 runs with Luminous Engine and is made by the same team that is making Project Athia.įinal Fantasy 15 never stunned me with its graphics but it is still a pretty game and I can respect its looks, even though the game doesn't interest me. the game always looked too washed out like there was a greyish filter over. 0 (August 22th 2018) Clean Overlays cactbot is an ACT overlay that provides raiding tools for Final Fantasy XIV. Honestly, people don't give Tabata enough credit since he was just dumped with a project that Nomura kept putting off for years while wasting development time and money, and had to finish it in a short time while utilizing an unoptimized engine. The FFXV devs did a lot of work not only modifying the engine, but also developing the game from scratch. It wasn't FFXV until Square-Enix finally removed Nomura as director from the project and handing it over to Tabata and giving him a strict deadline within a few years and to use the Luminous Engine, which at the time wasn't even used that often outside of PoC and so it was heavily unoptimized for consoles at the time. I would consider putting Versus XIII and FFXV separate because they are essentially two different things now. Click to expand.To be more precise, Nomura worked "Versus XIII" rather than FFXV.
